Real-Time Strategy Game Engine

With a friend we wanted to make a clone of the famous RTS game Age of Empires from scratch.

How hard can it be right? No need to say that this project was a failure, but we've managed to implement some interesting stuff, still nowhere close to a complete game.

Features

I wrote the renderer, UI system and resources manager while my friend worked on the networking system and collisions handling. Our engine was able to handle quite a bit of entities...

Europa macdonald

Here's the first entity we've sent through the internet!

Europa first entity

C++ SDL